Mike Lacher gives Minesweeper the blockbuster treatment: a dramatic introduction, character dialogue, and an objective marker telling you where to click. Finally, sweeping mines has the narrative gravity it never requested.
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The familiar puzzle gets a protagonist who announces that he needs to sweep these mines. An admirably direct character motivation.
Nora comments on your progress while an objective marker points out your next move. The game is very determined not to leave you alone with a square.
It turns the smallest possible mission into an unnecessarily dramatic operation. The joke works especially well if you have ever wished a game would stop explaining itself.
Don't just take our word for it. Experience Triple-A Minesweeper yourself!
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